Jul 31, 2012

Friend Requests Blocked for 7 Days



This popup jumps on my friends profile some days ago.

Friend Requests Blocked for 7 Days
We received feedback that you sent multiple friend requests to people you don’t know, so you won’t be able to send friend requests for 7 days.

To keep this from happening again, please only send friend requests to people you know.

I understand that sending friend requests to people I don’t know isn’t allowed on Facebook.

 All is ok, this is Facebook rule, and no matter what we are not happy with this rule or even angry when those 7 days are usually much more longer, there is something else i wish to underline.
After 2 or 3 popups that jumps after this one, when my friend mark option that does not wish to cancel sent requests, another option jumps out. You can find that option in the text bellow and originally find it here:  https://www.facebook.com/communitystandards
So sorry Facebook, but this has nothing to do with sending friend requests to people you do not know.

Facebook Community Standards

Facebook gives people around the world the power to publish their own stories, see the world through the eyes of many other people, and connect and share wherever they go. The conversation that happens on Facebook – and the opinions expressed here – mirror the diversity of the people using Facebook.

To balance the needs and interests of a global population, Facebook protects expression that meets the community standards outlined on this page.

Please review these standards. They will help you understand what type of expression is acceptable, and what type of content may be reported and removed.
  • Violence and Threats

    Safety is Facebook's top priority. You may not credibly threaten to harm others, or organize acts of real-world violence. We remove content and may escalate to law enforcement when we perceive a genuine risk of physical harm, or a direct threat to public safety. We also prohibit promoting, planning or celebrating any of your actions if they have, or could, result in financial harm to others, including theft and vandalism.
  • Self-Harm

    Facebook takes threats of self-harm very seriously. We remove any promotion or encouragement of self-mutilation, eating disorders or hard drug abuse. We also work with suicide prevention agencies around the world to provide assistance for people in distress.
  • Bullying and Harassment

    Facebook does not tolerate bullying or harassment. We allow users to speak freely on matters and people of public interest, but take action on all reports of abusive behavior directed at private individuals. Repeatedly targeting other users with unwanted friend requests or messages is a form of harassment.
  • Hate Speech

    Facebook does not permit hate speech. While we encourage you to challenge ideas, institutions, events, and practices, it is a serious violation to attack a person based on their race, ethnicity, national origin, religion, sex, gender, sexual orientation, disability or medical condition.
  • Graphic Content

    People use Facebook to share events through photos and videos. We understand that graphic imagery is a regular component of current events, but must balance the needs of a diverse community. Sharing any graphic content for sadistic pleasure is prohibited.
  • Nudity and Pornography

    Facebook has a strict policy against the sharing of pornographic content and imposes limitations on the display of nudity. At the same time, we aspire to respect people’s right to share content of personal importance, whether those are photos of a sculpture like Michelangelo's David or family photos of a child breastfeeding.
  • Identity and Privacy

    On Facebook people connect and share using their real identities. This culture creates accountability and builds trust and safety for everyone. Claiming to be another person, creating multiple accounts, or falsely representing an organization undermines community and violates Facebook’s. Finally, you may not publish other people's personal information.
  • Intellectual Property

    Before sharing content on Facebook, please be sure you have the right to do so. We ask that you respect copyrights, trademarks, and other legal rights.
  • Phishing and Spam

    We take the safety of our members seriously and work to prevent attempts to compromise their privacy or security. We also ask that you respect our members by not contacting them for commercial purposes without their consent.

Reporting Abuse

If you see something on Facebook that you believe violates our terms, you should report it to us. Please keep in mind that reporting a piece of content does not guarantee that it will be removed from the site.


Because of the diversity of our community, it's possible that something could be disagreeable or disturbing to you without meeting the criteria for being removed or blocked. For this reason, we also offer personal controls over what you see, such as the ability to hide or quietly cut ties with people, Pages, or applications that offend you. 

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Jul 30, 2012

Mark Zuckerberg Reveals He Is Open To A Radical Change In Facebook Strategy



Mark Zuckerberg talks



Despite speculation to the contrary, Facebook isn't likely to buy a gamesmaker like Zynga. It already collects heavy taxes from Zynga's revenues, so the upside is limited. Besides, gaming is a hits-driven business where owning the studio is much harder, riskier work than owning the distribution point. Spotify and Pinterest are more natural (and neutral) extensions to Facebook's platform, and more likely targets.




partially reprinted from Mafia Wars by Zynga blog, you can read whole article there.

Facebook Could Buy Zynga



Now that Zynga's stock has cratered, there are reports thatFacebook could buy Zynga.
Could Facebook buy Zynga? Of course it could buy Zynga. And with its pile of cash Apple couldbuy Facebook.
Just because something could happen doesn't mean it will.
And yet, Zynga's stock got a tiny jolt this morning when NBC picked up on a Seeking Alpha report that Facebook could buy Zynga. (Welcome to public markets, guys! Fun times.)
Given Zynga's very close relationship with Facebook a rumor like this might make sense to outsiders. But you should be extremely skeptical.
Mark Pincus RegularFirst off, the whole acquisition talk is centered on a conspiracy theory that Facebook is no longer featuring Zynga's games to drive its stock price down. Zynga confirmed that Facebook changed its algorithm to feature newer games on its earnings call, and this has actually not hurt Zynga much, for two reasons:
  • The decline of Zynga's web games wasn't a result of the algorithm change. That happened late in Q2, and Zynga's web games were already declining well before that.
  • The change in Facebook's algorithm favors newer games, which also includes Zynga's new games. The Ville, for example, received a 4.5 million install bump once Zynga turned on cross-promotion.
Second of all, it just doesn't make sense for Facebook to spend money buying a company that makes Facebook games, because it already gets money from every gaming company on the platform. Facebook charges a 30 percent fee for every transaction, whether it's on a Zynga game or any other company.
Buying a big company like Zynga would be a huge risk. If Facebook were to buy Zynga and a new gaming company like Kixeye suddenly shot to the top of the charts, Facebook would be caught flat-footed.
Facebook would benefit the most by doing what it has always done — working with whichever companies are popular at the time — given the short shelf life of Facebook games.
We've also already made the case that Facebook games are already declining in favor of mobile games, with newer Facebook games not reaching the same peaks they used to catapult to after launch.
Zynga is in the process of evolving into a mobile gaming company, with nearly half its users coming from mobile games. If Facebook were to buy Zynga, it would receive 100 percent of the income from in-game purchases in mobile games, but already mobile games do not monetize as well as Facebook games.
Zynga is also getting ready for its third act: real-money gambling games. We have made the case that real-money gambling games are at least a billion-dollar opportunity for Zynga, which would at least double the value of the company.
Pincus confirmed that Zynga's first "real-money gaming" products in international markets in the first half of 2013 — referring to that same real-money gambling opportunity.
Right now, buying Zynga represents too much of a risk, even if the company's stock is floating around a cheap $3. And it would be a disservice to Zynga for Pincus to sell, because there is a huge potential upside for Zynga if real-money gambling games work out.
reprinted from
Mafia Wars by Zynga blog

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Jul 27, 2012

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Zynga's Free, Free Falling Stock Price



Zynga’s stock took a beating yesterday, careening on news of a $22.8 million dollar quarterly loss, at one point losing 40% in value. Investor skittishness or the overall economy may be to blame, but a growing concern is that Zynga’s success formula may not be sustainable, primarily because the company faces new competition and continues to rely on Facebook revenues.

Zynga’s strategy is being doubted by some pretty smart people, and my guess is that their next quarter isn’t going to look much better. Zynga's stock has plummeted from a fifty-two week high of $15.91 to today’s pretty-scary-looking $4.96, which is up only slightly from their all-time low of $4.45.

Here are the problems they face:

Free-to-Play Conversions Are Getting Harder

In their most recent quarterly statement, Zynga grew both its daily and monthly active users. It sounds impressive, until you realize that their average daily bookings—which are the percentage of actual free-to-pay conversions—decreased 10% over the prior year. And Zynga appears to be facing a few significant hurdles, namely a still yet to be quantified market and unreliable monetization.

While Zynga has enjoyed incredible growth in their short history, their success relies on three strategic initiatives, only one of which is healthy:

One: For Zynga to continue growing, at even a reasonably steady rate, the overall social market must continue to grow as well. This isn’t a problem if you think about social games on a global scale. EA, for example, recently estimated the free-to-play market at $10 billion dollars, growing 20% annually for the next few years. For Zynga to grow, they simply need to keep pace with the market. On this point, they may be well positioned.

Two: On the other hand, their long-term growth depends on retaining players, not just in acquiring them. This is more difficult because everyone wants to be in the Facebook game market these days. In 2010, Disney’s acquired social game publisher Playdom for $763 million. That’s serious money. And Disney is serious competition. With Playdom’s John Pleasants now in charge of interactive operations, Disney is in good position to take a piece of Zynga’s market.

EA’s in the game, too, and they have stated clearly they intend to take on Zynga. EA’s also been on an acquisition spree, buying everyone from Playfish to Pop Cap to a whole crop of little guys. That EA hasn’t seen the success they anticipated isn’t nearly as relevant as Zynga's need to spend more to develop games and retain players as a result of EA's efforts.

Add to these a few global factors: China. South Korea. Japan. Everyone is focusing on the U.S. social market these days.

Three: Most importantly, Zynga’s growth depends on increasing revenue per user. It’s here they’re hurting most.

In Zynga’s 2011 annual report, they concluded that if the average amount of money per player declined, so too could their business model.

Their overall revenue has grown. So too has the number of customers. But their average bookings per user (called "ABPU") has declined for the last two quarters.

Zynga is spending more money, getting more customers, but their customers are spending less money on average. That’s what makes this a significant problem for them.

When Zynga was just a young pup, insiders reported that every dollar they invested in advertising yielded approximately $2 in gross revenue. It was a formula with guaranteed results. Now their marketing and sales expenses are outpacing revenue growth, according to businessinsider.com. Investors don’t like what they see: increased competition in Zynga’s core platform market (Facebook), a substantially lower free-to-pay conversion rate, and higher marketing and sales costs to get there.

The Primary Sales Channel is Volatile

Another problem is that Zynga derives essentially all of their revenue from Facebook, in an arrangement whereby Facebook receives 30% of the Zynga’s gross revenue. Unfortunately, the deal expires mid-2015, which gives Zynga less than three years to either renew its relationship with Facebook (which is uncertain given the quality and quantity of competitors) or successfully transition to new platforms.

Mobile phones are Zynga’s close target, and their 2011 Annual Report specifies this as an intended strategic platform. Yet, their CEO, Mark Pincus, doesn't exactly exude confidence when he says things like,“…I don’t think we have that all-in confident moment. The flywheel isn’t there in an obvious way,” when speaking about the mobile market.

Zynga’s dabbling in other markets, too, primarily a .com site and the Google App store, but as their annual report so clearly states, their biggest risks are

• Facebook discontinuing or limiting access to its platform;
• Facebook terminating or not renewing their agreement;
• Facebook modifying its terms of service or policies;
• Facebook changing how user information is accessed or made available to Zynga;
• Facebook establishing more favorable relationships with Zynga’s competitors;
• Facebook offering its own games.

The Bing Factor

I'm a big fan of Bing Gordon, former Electronic Arts co-founder and chief creative officer.
He’s made zillions (well, lots of millions) in the video game market. He’s smart. Rich. And, he's also the self-proclaimed consigliore to Mark Pincus, Zynga's CEO.

Gordon’s venture firm Kleiner Perkins Caufield & Byer was key to Zynga’s explosive growth, so Gordon undoubtedly has Mr. Pincus’s ear. But, respectfully, what Bing did really well in 1995 may not work so well in the free-to-play space of 2012.

Gordon’s no slouch. He’s a Harvard boy. And he likes numbers. If you talk with Zynga insiders, they'll tell you they live for their daily numbers too. They're like a chip off the old Bing Block: MMU. DAU. ABC. EFG. LMNOP. The problem is that Zynga doesn't appear to be pursing break-through games. It’s about the numbers. Dialing them in. Cutting losses early. Increasing revenue. It’s about how to extract a half of one percent more from the ABPU instead of thinking out of the box and developing kick-in-the-pants game experiences, which is what the folks at Pop Cap and others do really well, by the way.

In the same way that EA had its Madden. FIFA. Need for Speed, etc., Zynga has developed a pattern of fill-in-the-blank “ville” games. Farmville. Cityville. Moneyville. Marketshareville. MMU-ville. Zynga has the opportunity, but they’re not innovating.

Time and Competition

Zynga’s has other problems: time and competition. The barriers to entry in the free-to-play market is still low in comparison to other video game platforms. But where Bing Gordon's EA was able to dominate by way of exclusive franchises (Tiger Woods, John Madden, NFL, MLBPA), Zynga’s world of casual games isn’t based on household brands. Not yet at least.

The free-to-play world is looking for innovation right now, and Zynga will need to look up from their spreadsheets if they want to catch the next wave.

Incentives, Baby, Incentives

Zynga's employees are another issue. Although Zynga's reputation as a sleep-under-the-desk-till-its-done company is well publicized, the bigger problem is math. Those employees who have managed to make it this far are selling their vested options, which dilutes their stock value. It's supply and demand. Equally important is that employees whose stock is underwater don't have an incentive to stay.

The University of Oregon’s Investment Group put it this way:

Lastly, insiders who participated in the IPO have already been released somewhat from IPO lockup agreements and have begun to unload their shares. These lockup periods will continue to expire over the summer of 2012.”

On a Positive Note

Despite their challenges, Zynga has nearly single-handedly created the free-to-play and virtual goods market on Facebook. They’ve reaped just rewards, reaching $1.2 billion dollars in revenue in 2011. It took EA more than a decade to achieve that same level of performance.

Zynga reports an intention to enter the gambling market too, hoping to have its first products released by 2013. It’s likely, given the United States' strict gambling regulations, however, that this opportunity will offer Zynga's US sales any short time relief. And whether Zynga’s in the position to take advantage of this market is unknown too. Nevertheless, it's a healthy sign that they may indeed be willing to think out of the “Ville” box.

My guess is that Zynga’s survival will ultimately turn on their ability to innovate. They have the technology. Know-how. Tenacity. And momentum. What they may need is the risk-everything attitude that they undoubtedly had when they came up with the brilliant idea of putting a free video game inside of a social networking engine.
----
Copyright, Dan Rogers, 2012.

Jul 26, 2012

Google Chat is Down



At 4:10 PM Google posted on its App Status page for Google Talk: "We're investigating reports of an issue with Google Talk. We will provide more information shortly."

Another update 10 minutes later says, "We're aware of a problem with Google Talk affecting a majority of users. The affected users are able to access Google Talk, but are seeing error messages and/or other unexpected behaviour. We will provide an update by 7/26/12 5:20 PM detailing when we expect to resolve the problem. Please note that this resolution time is an estimate and may change."


Jul 19, 2012

Loading issue in Indiana Jones Adventure World

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Jul 17, 2012

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